The Box Model Process



I got the greenlight on using Blender for the full process from Musaab hence why I'll be using it for most of the process! (Besides the End Render which will be with unreal!).
First of all let's delete the camera and light for now (I'll need the light later to see what the model looks like under a light, but for now it can be deleted whilst I'm in Viewport Shading Solid mode. 
The first thing i want to do is box model the head. So i'll start with the Cube already here. 



For the first step, I extruded the bottom face of the cube and the scaled the face inwards. This gives us the bottom of the head. We'll be extruding the further to connect the neck and so on and so forth. 


I did the same for the top of the head. We now have a basic head shape. We'll do the same for the rest of the body for now, and i'll explain it when that's done.


I did the same for the neck!

I extruded the bottom face down to the bottom of the Torso and then used the scaling tool to fit it properly. I then loop-cutted across the torso and extruded the shoulder. I then extruded the arm and moved the face to position it correctly. 


I realised it wasn't doing an A-Pose as it was supposed to be doing, so i used the scale, move and rotate tools to fix the positioning of the arm so it was in an A-Pose position to make the sculpting easier. 




I used the mirror modifier to make the box model symmetrical. Now it's time to start Sculpting! There will be a part of this bit for the Sword Arm and The Nightmare Blade. 

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