Unreal Engine/Blender

 I started off using the landscaping tool to do the centre stage part.


I then needed a 3rd party asset of a lava rock, which i was able to find on Turbo Squid.


I decided to go with just a rock texture but i multiplied the rocks and began creating the scene!



Some lighting and more rocks!

There were importing issues with Unreal Engine so i ended up having to Render in Blender. This wasn't good at all, but fortunately it turned out well at least in my opinion. It's in the uploaded file!




Comments

Popular posts from this blog