Unreal Engine/Blender
I started off using the landscaping tool to do the centre stage part. I then needed a 3rd party asset of a lava rock, which i was able to find on Turbo Squid. I decided to go with just a rock texture but i multiplied the rocks and began creating the scene! Some lighting and more rocks! There were importing issues with Unreal Engine so i ended up having to Render in Blender. This wasn't good at all, but fortunately it turned out well at least in my opinion. It's in the uploaded file!